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Glossary of Clan & BattleTech
Terminology
A
Abjuration, Trial of
When a problem within a
caste or Clan can be resolved by no other process, the troublesome
element may be ejected from Clan society through a Trial of Abjuration.
The target of the ritual is stripped of rank and caste, which places
them outside Clan law, and is usually forcibly ejected from Clan territory.
Members of the Clans may no longer speak the name of the abjured member
or Clan and, in case of warriors, their genetic material is purged
from the gene pool. A Clan may also abjure a warrior for negligence
of duty or conduct unbecoming a warrior.
The results of a Trial of Abjuration may be overturned by the Clan
Council that enacted it or by the Grand Council.
Abtakha
An abtakha is a captured
warrior who is adopted into his new Clan as a warrior.
Adoption
In this ritual, an individual
from outside a given Clan's warrior caste is adopted into that caste.
The adoptee may be a bondsman taken in battle or a member of a Clan's
lower castes rising to warrior status.
AFFC
Armed Forces of the Federated
Commonwealth.
Annihilation, Trial of
The ultimate punishment
in Clan society, the Trial of Annihilation calls for the destruction
of the accused. Such trials may only be carried out following a unanimous
vote by the Clan or Grand Council, and may be invoked only for the
most heinous crimes. Such sanctions have declared against individuals,
Stars and Clusters, and once was used against an entire Clan. Everything
associated with the target - possessions, genetic material and descendants
- is destroyed, and no member of any Clan may speak the name of those
annihilated.
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B
Batchall
The batchall is the ritual
by which Clan warriors issue combat challenges. Though the type of
challenge varies with each ritual, most begin by the challenger identifying
himself, stating what is being contested, and requesting that the
defender identify the forces at his disposal. Following the challenge,
bidding for what forces will contest the challenge takes place. Defenders
may request that the attacker risk something of worth comparable to
what the defender is risking in the contest.
Bidding
Clan bidding practices
are designed first and foremost to preserve resources. Bidding
satisfies the need for achieving honor in combat by promoting the
use of fewer warriors, which allows each warrior to attain greater
glory once battle is finally joined.
Blooding
Blooding is the ritual
in which a Clan candidate is officially recognized by his Clan, also
known as "whelping" in Clan Wolf. Birthing is a complex, ritualistic
ceremony. The candidate must first demonstrate physical prowess in
personal combat against two Clan warriors. Then the candidate must
be verbally defended by Clan warriors when he or she is challenged
by representatives from other Clans, or else face those representatives
in mortal combat.
Bloodheritage
The history of the Bloodnamed
warriors of a particular Bloodright is called the Bloodheritage.
Bloodname
Bloodname refers to the
surname of each of the 800 warriors who stood with Nicholas Kerensky
during the Exodus Civil War. These 800 are the foundation of the Clans'
elaborate breeding program. The right to use on of these surnames
has been the ambition of every Clan warrior since the system was established.
Only 25 warriors, which corresponds to 25 Bloodrights, are allowed
to use any one surname at any one time. When one of the 25 Bloodnamed
warriors dies, a trial is held to determine who will assume that Bloodname.
A contender must prove his Bloodname lineage, then win a series of
duels with other competitors. Only Bloodnamed warriors are allowed
to sit on the Clan Councils or are eligible to become Khan or ilKhan.
Most Bloodnames have gradually been confined to one or two warrior
classes, however, certain prestigious names, such as Kerensky, have
shown their genetic value by producing excellent warriors in all three
classes (MechWarrior, fighter pilot and Elemental). Bloodnames are
determined matrilinealy, at least after the original generation. Because
a warrior can only inherit from his or her female parent, he or she
have a claim to only one Bloodname.
Bloodname House
The warriors bearing or
eligible to bear a particular Bloodname form a Bloodname House.
The House acts as a substitute family for the warriors and exerts
considerable political influence in the Clans.
After the first generation, Bloodnames are determined matrilinealy
and so a warrior may only claim membership of one Bloodname House.
Bloodright
A specific Bloodname lineage
is called a Bloodright. Twenty-five Bloodrights are attached to each
Bloodname. A Bloodright is not a lineage per se, because the warriors
who successively hold a Bloodright might only be related through their
original ancestor. As with Bloodnames, certain Bloodrights are considered
more prestigious than others, depending largely on the Bloodheritage.
Bloodright, Trial of
A series of one-on-one,
single elimination contests is used to determine who wins the right
to use a Bloodname. Each current Bloodnamed warrior in that Bloodname's
House nominates one candidate. The head of the House nominates additional
candidates to fill 31 slots. The 32nd slot is fought by those who
qualify for the Bloodname but who were not nominated. The nature of
the competition is determined by the "coining." Each combatant places
his personal medallion, a dogids, into the "Well of Decision." An
Oathmaster or Loremaster releases the coins simultaneously, so that
only chance determines which coin falls first to the bottom of the
well. The warrior whose coin lands on top chooses the manner of combat
('Mech versus 'Mech, barehanded, 'Mech versus Elemental, and so forth).
The other warrior chooses the venue of the contest. Though these Bloodname
duels need not be to the death, the fierce combat and the intensity
of the combatants often leave the losing candidate mortally wounded
or dead.
Bondcord
The woven bracelet worn
by bondsmen is known as a bondcord. Warrior-caste bondsmen wear a
three-strand bondcord on their right wrist, with the color and patterning
of the cords signifying the Clan and unit responsible for the warrior's
capture. The cords represent integrity, fidelity and prowess. The
bondholder may cut each strand as he or she feels the bondsman demonstrates
the associated quality. According to tradition, when the final cord
is severed, the bondman is considered a free member of his or her
new Clan and adopted into the warrior caste. Each Clan follows this
tradition to varying degrees: Clan Wolf accepts nearly all worthy
individuals regardless of their past, while Clan Smoke Jaguar generally
chose to adopt only trueborn warriors.
Bondholder
A bondholder is the individual,
traditionally the member of the warrior caste responsible for the
bondsman's capture, to whom he or she belongs. The Clan considers
the bondholder responsible for the actions, education and punishment
for the bondsman.
Bondsman
A captured warrior, called
a bondsman, is considered a member of the laborer caste until the
capturing Clan releases him or promotes him back to warrior status.
A bondsman is bound by honor, not by shackles. Custom dictates that
even Bloodnamed warriors captured in combat be held for a time as
bondsmen. All bondsmen wear a cord, a woven bracelet. The base color
of the bondcord indicates to which the Clan the individual belongs,
and the striping indicates which unit captured him.
Bonsref
Clan custom which allows
a bondsman's master to slay him in one-on-one combat. Tradition requires
that the bondsman does not fight but accepts death at the hands of
his master.
Brian Cache
A Clan equipment store,
usually one established during the demobilization process, Kerensky
created upon arriving in the Pentagon. The name is derived from the
Star League Castle Brian fortresses.
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C
Canister
Clan slang for the eugenics
program of the warrior caste. It can also refer specifically to the
artificial wombs.
Canister Born
Clan slang for the artificial
breeding element of the eugenics program or the trueborn warriors
that result from that process.
Caste
The Clans are divided into
five castes: warrior, scientist, merchant, technician and labor, in
descending order of influence. Each has many subcastes based on specialized
skills. The warrior caste is largely the product of the artificial
breeding program; those candidates who fail their Trial of Position
are assigned to the scientist or technician caste, giving those castes
a significant concentration of trueborn members. Most of the civilian
castes are made up of the results of scientist-decreed arranged marriages
within the castes.
The children of all castes undergo intensive scrutiny during their
schooling to determine the caste for which they are best suited, though
most end up in the same caste as their parents. This process allows
children born to members of civilian castes to enter training to become
warriors, though they belong to the less-prestigious ranks of the
freeborn.
CCAF
Capellan Confederation
Armed Forces.
Chalcas
Anything or anyone who
challenges the Clan caste system is considered a chalcas.
Circle of Equals
The area in which a trial
takes place is known as a Circle of Equals. It ranges in size from
a few dozen feet for personal combat to tens of miles for large-scale
trials. Though traditionally a circle, the area can be any shape.
Cloisters
The political-military
factions of Clan Cloud Cobra, organized around religious beliefs.
Codex
Each warrior's codex is
his or her individual identification. It includes the names of the
original Bloodnamed warriors from which a warrior is descended. It
also includes his generation number, Blood House, and codex ID, an
alphanumeric code noting the unique aspects of that person's DNA.
See also Master Codex.
Contract
An agreement can be made
between the commanders of two units by which the commander of one
may include the units of the other in his bidding for rights to a
battle or trial. During the invasion of the Inner Sphere, Cluster
commanders within Galaxies frequently made contracts to allow greater,
and often more extravagant, bidding, yet still maintain a good mix
of BattleMech, Elemental, and fighter combat units.
Coregn
A personal aide to a Star
Colonel or garrison commander.
Cutdown
The minimum force necessary
to win any trial for which there has been bidding. Bidders who can
push their opponent into making a bid below the cutdown are considered
clever. Commanders who win with a force smaller than the cutdown are
greatly honored.
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D
DCMS
Draconis Combine Mustered
Soldiery.
Death Commandos
Created in 2988 by the
Capellan Confederation Chancellor Tormax Liao. The Death Commandos
exist to eliminate all enemies of the Capellan state, wherever they
might be found and by any means necessary. More than elite and
ruthless MechWarriors, the Death Commandoes are assissins, saboteurs
and terrorists. Commando warriors may execute any Capellan soldier
on their own authority, and under certain circumstances, any member
of the nobility as well.
Dezgra
A fighting unit which disgraces
itself is known as a dezgra unit. The name also refers to the ritual
whereby that unit is marked and punished. Any unit that refuses orders,
panics in the face of the enemy, or takes dishonorable action is disgraced.
The unit warriors are given a choice: immediate execution or the dezgra:
"disgraced expulsion." In pre-invasion days, dezgra warriors who chose
to live were sent to one of several marginally habitable worlds and
left to survive or die on their own. After five years, the survivors
were allowed to return, but without any guarantee of acceptance back
into society. Since Tukayyid, some dezgra units have hired themselves
as mercenaries. It is unlikely that any Clan will accept a dezgra
unit after it has served five years as a mercenary unit, because Clan
warriors consider mercenaries below even the lowest caste. Dezgra
units must, by Clan law, remove all Clan markings from their weapons
and uniforms and wear what historians would immediately immediately
recognize as the crest of the hated Amaris family.
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E
ecKhan
The leader of a Clan Cloud
Cobra Cloister.
Elemental
The large, muscular infantry
derived from the Clan artificial breeding program are called Elementals.
Their battle armor suits are also referred to as Elementals.
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F
Free Birth
This epithet, used by trueborn
members of the warrior caste, is a mortal insult to another trueborn
warrior. It generally expresses disgust or frustration.
Freebirth
An individual conceived
and born by natural means is called a freebirth. Because the Clans
value their eugenics program so highly, a freebirth is automatically
assumed to have little potential.
FWLM
Free Worlds League Military.
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G
Giftake
This is the sample of DNA
taken from a dead warrior. The giftake is considered the warrior's
best DNA sample, and the one most likely to produce improved warriors.
Grand Council
The Grand Council is the
body responsible for governing the Clans as a whole. It consists of
the assembly of Khans, two from each Clan, as well as the ilKhan (if
one exists). Its authority covers any matters involving more than
one Clan, and it also determines general policy for Kerensky's descendants.
The Grand Council serves as the highest court of the Clans. A Grand
Council may only be convened by the petition of three or more Clans,
and must be held at the Hall of Khans on Strana Mechty.
Grand Kuraltai
A Grand Kuraltai is a
war council of all Khans of the Clans. Apparently, a Grand Kuraltai
may be called only by the ilKhan at any time or place.
Grievance, Trial of
The Trial of Grievance
is used to settle any disputes between two parties. The victor in
the match is deemed to be in the right. Often such trials are fought
over points of honor, and often to the death.
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H
Hegira
Victorious Clan warriors
sometimes extend the courtesy of hegira to defeated opponents. Hegira
allows the opponent to withdraw honorably from the field without further
combat or cost.
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I
ilChi
The ambassador-messengers
that Clan Blood Spirit assigns to its allies.
ilKhan
The war-leader of the Clans,
elected from the members of the Grand Council. He or she also serves
as arbiter between Clans in times of crisis, acting with the power
of the Grand Council. The ilKhan enjoys wide-ranging powers in military
matters, but it is not absolute; the ilKhan answers to the Grand Council
and his authority is limited to those matters ordinarily belonging
to the Grand Council. The ilKhan normally may not interfere in events
deemed internal to a Clan, but when martial code is in effect they
operate largely unhindered.
Isorla
The spoils of battle that
warriors can claim as their right, including bondsmen, are known as
isorla.
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J
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K
Keshik
The Keshiks compromise
a combination of bodyguard and command unit, usually serving a Khan.
Traditionally, a Khan commands a Keshik, but in practice a Star Colonel
oversees day-to-day matters. Keshiks range from Trinary to Cluster
size.
Khan
Each Clan Council elects
two of its members as Khans, who serve both as rulers of the Clan
and its representatives on the Grand Council. Traditionally, these
individuals are the best warriors of the Clan, but in practice many
Clans instead elect the best politicians. The most senior Khan acts
as the head of the Clan, overseeing relationships between the castes
and Clans, while the junior Khan - the saKhan - acts as the Clan's
warlord. The senior Khan decides the exact distribution of tasks,
however, and may assign the saKhan additional or different duties.
Kindraa
A political-military faction
within Clan Fire Mandrill composed of one or more Bloodname houses.
Kuraltai
This is a Clan war council.
A Grand Kuraltai is a war council of all Khans of the Clans. Apparently,
a Grand Kuraltai may be called only by the ilKhan at any time or place.
A normal Grand Council, on the other hand, may be only convened by
the petition of three or more Clans, and must be held at the Hall
of Khans on Strana Mechty.
Kuraltai, Grand
A Grand Kuraltai is a
war council of all Khans of the Clans. Apparently, a Grand Kuraltai
may be called only by the ilKhan at any time or place.
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L
LAAF
Lyran Alliance Armed Forces.
Loremaster
The Loremaster is the keeper
of Clan laws and history. The position is honorable and politically
powerful. The Loremaster plays a key role in inquiries and trials,
where is often assigned the role of Advocate or Interrogator.
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M
Maskirovka
The Capellan intelligence
service.
Master Codex
The master codex is the
master file of the Clan's breeding plan. The master codex records
the DNA maps and codex name of every warrior born over the centuries.
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N
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O
Oathmaster
The Oathmaster is the honor
guard for any official Clan ceremony. The position is similar to that
of an Inner Sphere sergeant-at-arms, but it carries a greater degree
of respect. The Oathmaster administers all oaths, and the Loremaster
records them. The position of Oathmaster is usually held by the oldest
Bloodnamed Warrior in a Clan (if he or she desires the honor), and
is one of the few positions not decided by combat.
Ovkhan
A term of respect reserved
for someone of higher rank.
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P
Position, Trial of
The Trial of Position determines
whether a candidate will qualify as a warrior in the Clans. To qualify,
he must defeat at least one of three successive opponents. If he defeats
two, or all three, he is immediately ranked as an officer in his Clan.
If he fails to defeat any of his opponents, he is relegated to a lower
caste.
Possession, Trial of
This Trial is the most
common, used to decide anything from a difference of opinion to claims
over a warrior's DNA. It always begins with a batchall and the
bidding is often spirited. Combat rarely exceeds Cluster-scale
engagements.
Powless
The vulnerability that
a warrior, particularly an Elemental, feel when forced to fight without
his accustomed weapons. The word is derived from "powerless."
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Q
Quiaff/Quineg
These expressions are placed
at the end of rhetorical questions. If an affirmative answer is expected,
quiaff is used. If the answer is expected to be negative, quineg is
the proper closure.
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R
Ransom
Clan custom dictates that
a warrior who has been successful at his Trial of Bloodright may be
rewarded with a gift by the Clan. Depending upon the warrior's success
during the Trial, the ransom might range from the right to choose
what type of weapon he will use as a warrior to the right to command
a special unit. At the time Khan Natasha Kerensky returned from the
Inner Sphere and then underwent her second Trial of Position, ilKhan
Ulric Kerensky awarded her a ransom of the right to form the Thirteenth
Wolf Guards.
Rede
One of the many forms honor
takes in the Clans, a rede is an honor-bound promise. Breaking a rede
may be punished by death.
Refusal, Trial of
When matters are settled
by a political decision abhorrent to one party, or when an order does
not sit well with warriors serving under the commander who gave it,
the aggrieved party may demand a Trial of Refusal. This Trial
forces those in positions of leadership to defend their decisions
in combat, thereby preventing abuses of power.
Remembrance, The
The Remembrance
is the Clan's epic poem, which records Clan history from the time
of the Exodus from the Inner Sphere to the present day. The Remembrance
is continually expanded to include contemporary events. Each Clan
has a slightly different version reflecting their own opinions and
experiences. All Clan warriors can quote whole verses of this marvelous
epic from memory, and it is common to see passages from the book lovingly
painted on the sides of OmniMechs, fighters, and even battle armor.
Formation of The Remembrance is attributed to Karen Nagasawa
of Clan Diamond Shark.
Ristar
This term refers to a particularly
gifted warrior on his or her way to high position. It is probably
derived from the expression "rising star."
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S
Safcon
A Clan Jade Falcon rite
by which the defending force allows the attacker to deploy onto the
battlefield without threat of attack. Once safcon is invoked, the
defending force commander is not required to detail the forces at
his command, as per the rules of batchall.
Satarra
A Clan council may cast
a veto, called a satarra, to settle or postpone disputes between the
castes within their jurisdiction. Satarra is invoked only when negotiations
between the opponents seem at an impasse and/or threaten to disrupt
the work order of the Clan. It seems to be more a ritual than an act
of legislation.
Savashri
A Clan epithet.
Seyla
This word is the ritual
response voiced in unison by those witnessing solemn Clan ceremonies,
rituals, and other important gatherings. No one is sure of the origin
or exact meaning of the word, but it is uttered only with the greatest
reverence and awe.
Sibko
A group of children from
the warrior caste eugenics program who have the same male and female
geneparents and are raised together is known as a sibko. As they mature,
they are constantly tested. Additional members of the sibko fail at
each test, and are transferred to lower castes. A sibko consists of
approximately 20 members, but usually only four or five remain at
the time of the final test to become warriors, the Trial of Position.
These tests and other adversities may bind the surviving "sibkin"
together.
SLDF
Star League Defense Force
Surkai
The surkai is the Right
of Forgiveness. The Clans honor uniformity in thought and belief above
all other tenets of their society. When warriors disagree, when a
Clan disagrees with the Clan Council, or when a member of one caste
offends a member of another caste, surkai is expected. It is a matter
of pride that the offending party freely admit his wrongdoing and
request punishment. Those who show great surkai are held up as examples
to others for their willingness to accept the consequences of their
independent thoughts. Those who do not show surkai when it is expected
of them are viewed with suspicion.
Surkairede
The Rede of Forgiveness,
or surkairede, is the honor bound agreement between the majority and
the dissenters. According to the surkairede, once a dissenter accepts
punishment for having disagreed with the majority, he should be allowed
to resume his role in society without suffering any further disgrace
for having spoken out.
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T
Touman
The term given to the fighting
arm of a Clan.
Trothkin
Used formally, this term
refers to members of an extended sibko. Less formally, a warrior will
use trothkin when referring to someone he considers his peer.
Trueborn
A trueborn is a product
of the warrior caste's eugenics program.
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U,
V, W, X, & Y
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Z
Zellbrigen
This is the Clan word describing
the body of rules used to regulate and ritualize duels. Zellbrigen
means that combatants engage in one-on-one duels, even both sides
have many warriors. Those not immediately challenged are honor bound
to stay out of the battle until an opponent is free (meaning he has
defeated his enemy.) To attack an enemy already engaged with an opponent
is a major breach of Clan conduct, usually resulting in at least loss
of rank.
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